Vectrex Academy 2026 Project

Game
Title
Project
Status
Synopsis
- Dobbys Dimension is a 2D platformer that features
a jump-and-run system where the main objective is to
reach the goal as quickly as possible.
- In addition to classic platforming obstacles, the
game includes enemies that the player can defeat
using a weapon. Defeating enemies rewards the player
with time bonuses.
- The player has a maximum of three lives, losing
all of them results in death.
- The overall difficulty is not yet finalized.
Certain elements, such as unlocking the goal, are
still in development.
- For example, the goal might only become accessible
after defeating a specific number of enemies or
completing certain actions.
- Possible level structure:
- Level 1–2: Standard jump-and-run levels without
a boss.
- Level 3: A smaller level featuring a mini-boss.
- The boss can only be damaged after fulfilling a
specific condition, such as, defeating a certain
number of enemies (e.g., 3), or picking up a
specific weapon within the level that enables the
player to deal damage.
- Level 4: A dedicated arena featuring the end
boss.
- The boss can only be defeated after completing a
certain condition (not yet finalized). One idea is
a mechanic-based system, for example: the player
must use platforming skills to bait an attack from
the boss, jump over it, and reach the other side
without taking damage. Then, the player activates
a switch (e.g., a button or lever), which triggers
a mechanism such as, opening a trapdoor that drops
a heavy object onto the boss, or activating a
finishing sequence (e.g., causing the boss to fall
into lava).
- All details yet to be determined
How To
Play
- All details yet to be
determined
Author
Concept
Art and Screenshots
Latest modification on 03/31/2026,
08:30
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