Prof. Dr. rer. nat. Peer Johannsen

Vectrex Academy 2026 Project

                          

Game Title

  • DOBBY'S DIMENSION

Project Status

  • Concept phase

Synopsis

  • Dobbys Dimension is a 2D platformer that features a jump-and-run system where the main objective is to reach the goal as quickly as possible.
  • In addition to classic platforming obstacles, the game includes enemies that the player can defeat using a weapon. Defeating enemies rewards the player with time bonuses.
  • The player has a maximum of three lives, losing all of them results in death.
  • The overall difficulty is not yet finalized. Certain elements, such as unlocking the goal, are still in development.
  • For example, the goal might only become accessible after defeating a specific number of enemies or completing certain actions.
  • Possible level structure:
    • Level 1–2: Standard jump-and-run levels without a boss.
    • Level 3: A smaller level featuring a mini-boss.
    • The boss can only be damaged after fulfilling a specific condition, such as, defeating a certain number of enemies (e.g., 3), or picking up a specific weapon within the level that enables the player to deal damage.
    • Level 4: A dedicated arena featuring the end boss.
    • The boss can only be defeated after completing a certain condition (not yet finalized). One idea is a mechanic-based system, for example: the player must use platforming skills to bait an attack from the boss, jump over it, and reach the other side without taking damage. Then, the player activates a switch (e.g., a button or lever), which triggers a mechanism such as, opening a trapdoor that drops a heavy object onto the boss, or activating a finishing sequence (e.g., causing the boss to fall into lava).
  • All details yet to be determined

How To Play

  • All details yet to be determined

Author

  • Bobobert

Concept Art and Screenshots

  • Soon to come

Latest modification on 03/31/2026, 08:30

  • Synopsis added