Vectrex Academy 2026 Project

Game
Title
Project
Status
Synopsis
- Bullet hell game
- Waves of Enemies:
- drastically more/bigger projectiles per wave
- static enemies in the first waves, more and more
enemies as the game progresses
- fixed pattern projectiles + semi-tracking
projectiles
- Player hitbox depending on max number of possible
projectiles
- the more projectiles possible, the smaller the
hitbox
- Possibly boss levels
- health bars
- damageable and immune zones
- All details yet to be determined
How To
Play
- Joystick moves player up/down/left/right
- Button 4 - primary fire
- Button 3 - secondary fire (piercing, cooldown)
- Button 2 - bomb (removes all enemy projectiles)
- Button 1 - slower movement for precision movement
- All details yet to be
determined
Author
Concept
Art
  

Latest modification on 04/01/2026,
08:50
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